// types.h : contains common types used throughout the game engine
//$Id: types.h 14 2009-08-13 15:07:11Z brwarner2 $
#pragma once

//ComponentID type
typedef unsigned int ComponentID;

//MessageID type
typedef unsigned int MessageID;

//Object ID type
typedef unsigned int ObjectID;

//Typedef for parameter lists from level
typedef std::map<std::string,std::string> ParameterList;